Elf up Orly
As long as I’m around, Poor Orlando will
never be free of that blonde wig and pointy ears… Legolas forever! ;p
Would you like to see how I
do it? Many of the steps will have pictures only (With text in them), and some will have
additional notes written in this document.
First you select a picture
that you like:

I have chosen this picture
because it is average size and resolution, just the type thing that you can
easily find on the web.… I also really like the expression ;p. Normally, I would chose a much larger higher resolution
picture… the increased size and detail makes it easier to make changes, but it also makes any imperfections really
jump out and show up. It is also sometimes hard to find really big hi-res
images, so I
felt that this tutorial would be more universal if I used an average image.
This picture also has fairly
neutral lighting without a lot of harsh shadows and highlights. Pictures with
strong directional lighting can also be used, but it makes the process much more
difficult.
Step 1:

I increased the size some to
make the image easier to work with. This
one would only take a 30% increase before the image quality got odd and
blotchy. There is some blotchiness, but we will deal
with that later. I used the Bicubic Smoother function in Image>Adjust>image
size, because it decreases pixilation slightly when increasing image size.
Step 2: Find a hair donor.
(Sorry for any typos on picture text in the pictures. I was concentrating on
the manipulating when I made the pictures, not the text and got careless).

This hair donor/picture not
only has good definition and hair texture with similar lighting to the face we
have chosen; it also has fairly neat and
tidy hair covering areas that we will have to be adding hair to in the picture
when we get to that point. That means
that it will be easier to select and steal the hair, and we can probably steal all the hair
we need from this one picture. It is not
uncommon to have to steal you hair from multiple sources which makes things
more difficult because you then have to match the textures and colors of
different hair.
Keep a copy of your hair
donor on a separate layer in your picture so you have him handy and do not have
to dig him up again later on… just turn off the visibility of that layer when
you are not using it.
Step 3:

Manipulations usually get
uglier before they get pretty; wrestling the wig onto
Step 4:

That’s the hair layer that is
being flipped horizontal. ;p
Step 5:

Photoshop CS2 has a fantastic
warp tool which I used here,
but the same thing can be done using other tools available in
other versions. You can select parts of
the wig using a very loose feather (10px or more) and rotate and move them around
and then patch them together again. Or the distort and perspective etc…
functions also can be used (Any thing that will allow you to bend skew or alter
the shape some). Also the liquefy filter
can be very useful for some alterations… or any combination of these tools. The
Warp tool in CS2 allows you to do things much easier and with fewer steps. In
my opinion, this
one tool improvement alone is worth the cost of the upgrade to CS2…I Love CS2 Warp! ;p
Step 6:

It is always easier to remove
more later than it is to try and add something back in
that you erased/cut earlier.
Because the face we picked is
lifted up more than the face in the hair shot, the slight sliver that was missing
from the top is no longer an issue in this picture. You won’t always be that
lucky. When it is just a small sliver
missing off the top of a head, it is
pretty easy to replace by either opening an new layer and cloning some of the
hair onto that and then cutting and shaping it Like I did here; OR, You can make a copy of some of the top hair
using a loose feather, maneuver it above
the top of the head (Like we did with the wig),
and then cut away the excess the way I have done to shape the top of his
head in this one.
BTW, The same techniques that
I use for getting Orly into his wig are the ones that
I use to replace the top of the head when PJ has chopped it off of Legolas or Aragorn… *Rolls Eyes* they are sometimes chopped
off at the eyebrows!
Step 7:

Notice that there is some of
Step 8:

When working on a larger
higher res image, I use a much wider feather on skin
patches like this… usually between 8 and 15 px. Same
for the blended edge of the skin that is attached to the wig and any other
selections that need to blend.
I also frequently have to
make several skin patches instead of being able to make just one like in this
picture. They all go onto separate layers.
Step 9:

As mentioned before several
skin patch layers are frequently necessary. The advantage to multiple patches
is it allows you to move them around and adjust positions and coverage with
simpler tools than the warp. You can
also adjust brightness and opacity separately to blend better. This really helps on larger hi-res pictures
where textures are more noticeable and must be maintained. Of course, keeping
track of all of those skin patch layers can get a bit confusing, and taxes the
Memory… yours and the computers. ;p
Step 10:

Sounds like a lot of changes,
but it’s really
just some tiny tweaks to match up colors, shading and textures better along the
hair line, and to bring the hair closer
to a natural look for this face. Small
adjustments like this have to be made regularly as you go along.
Step 11:

This step fills in the areas
of skin that are missing between the skin part of the Wig and the forehead of
the face. It also allows you to create a
blend from the face into the hair line that looks smooth. It is sometimes necessary to have more than
one layer of cloned skin,
especially on large hi-res pictures. When using the clone tool
for this you need to be sure to sample as close to the area that you are adding
skin to as possible to make shading and textures blend smoothly. Small strokes
at low strength are the trick… if you can see the stroke when you make it, it
is probably too big or you are sampling from the wrong spot for the area you
are trying to fill and blend. The areas
you are trying to cover and blend should just slowly disappear and blend away.
It takes practice, and
if you get a part you really like, you
may want to stop there and open a new layer to work on so that you can not mess
up the good part. You will probably be undoing a lot more strokes then you keep
when doing this part… I do. ;p
When doing this part of the
blending along the hair line,
I sometimes do a mixture of Cloned layers and additional stolen
skin patches at reduced opacity… the
reduced opacity skin patches help maintain skin texture which is very
noticeable on Large hi-res images.
Step 12a:

This picture just shows you
the selection lines that I used for step 12b. The color is different because I
had to use a screen capture program to be able to show you the selection lines.
Step 12b:

The contrast of the skin of the
wig, skin patches and cloned skin were slightly lower contrast then the
face. I did not want to just decrease
the whole face because I would loose detail,
but I wanted it to gradually blend into the new skin and hair line so I
selected the area of the Face layer seen in 12a with a loose feather and only
adjusted that part of the face.
Step 13:

See, I told you that you may need extra
clone layers ;p. after making all the
adjustments in 9 thru 12 I noticed that the shading from the shadow at the hair
line to the forehead was too abrupt, so
I needed this step to smooth it out… this will happen a lot when you are maniping. ;p
Step 14:

*Snerk* take away the
background and he turns into a bubble head! …Another example of things in
manipulations looking worse before they look better. ;p
Step 15:

Step 16:

If you have a workable
exposed ear, it is probably easier to use and alter it than to try and steal
and blend in a new ear… unfortunately
If you do not have a good
exposed ear to work with, steal one from
another picture, and match up the color
and textures as best as you can. Then
with a low strength soft eraser brush erase as much of it as you can to expose
the original lower ear if you can… the area where the ear attaches is very difficult
to match up and shade correctly, so if you can use the one that came
with the face/head great.
The Liquify
filter is another possible choice to use in altering the ear shape, Or any tool that
will allow you to pull or stretch one part of and image. .
Step 17:

*Hums* “
Don’t he make your Brown eyes blue…”
Yup, got to get those blue
contacts in now ;p.
BTY, when I said “colorize function” I was talking about the colorize function in
the Hue/Saturation tool. There are a lot of tools for changing colors and
adding colors though… Experiment and see what works best for you.
Playing with the contrast and
brightness not only alters how light or dark they are, but it also helps bring out more
detail and make them more intense.
If your color tool does not
list Cyan, then
use the Red adjustment… removing red adds in Cyan. ;p
How strong of a shift you
want in color and intensity is a matter of personal taste, so play around with this and have fun.
You can try and steal blue
Irises but matching the anatomy and lighting can be tricky, and it usually
alters the expression in them too. You
can also paint them in if you can draw well… Which I tend to do on larger
pictures, but
It ca be tricky. If you are painting the
eyes, always
remember to work on s new layer above things,
this not only makes mistakes easier to fix, but also allows you to alter opacity levels
for subtle adjustments.
Soooo… up above in the picture text is how I made his dark
brown eyes blue. I do all of the changes
on layers with copies of the irises,
rather than the original because it gives me greater control and also is
easier to see what you are doing as you make the adjustments… the selection
lines if you are working on the original face layer really get in the way.
Having the Irises on a
separate layer has another advantage; you can erase thru parts if you need
too. In this case, I erased away the pupils and the white
highlights on the colored copies, so
that the original darker color showed thru… The pupils and highlights had
turned blue with everything else making the eyes look flat.
Step 18:

*Evil Grin* More clone work ;p. Remember
what I said before, if
you can see the stroke, it is either too
big or you are sampling from the wrong spot.
If you do it right,
you will just see the whiskers slowly disappear. You will be
using the undo a lot again… I did. ;p
This picture of
Another thing that I
frequently need to do to get rid of his scruff is to open a new layer and use
the paint brush tool with a soft edged brush at a very low opacity (only ~5%)
and paint over the areas that the clone tool did not quite cover or that need
more blending. At such a low opacity, you will not see
the individual strokes, but the
irregularities and whiskers will slowly disappear. The problem with too much painting over, is that the
textures do not always match, which is
why I use a combination of all of the above.
Step 19:

Just a bit
of lighting correction. ;p I used a layer
with a skin patch to lighten the shadow and soften it’s edges. It also works on
those bright washed out overly highlighted spots… you can play around with the
opacity to soften the effect and fine tune it too. It is a very effective way to fix and alter
lighting in general however;
if you do a lot of it you will really rack up the layers… not
that I care, I’m used to having 60 to
100 layers in a picture.
I’m also an insane control
freak. ;p
Step 20:

Stealing clothing is a lot
like putting on the wig… a lot of work.
So if I can adapt what
When
selecting the shirt I used a 1px feather… you want crisp edges on clothing. When you add
hair or a background, you may notice
light or dark lines or halos showing,
when you see those use a soft edged small brush eraser (~5px) on low
strength (~30%) to gently erase them away.
If you are stealing clothing
from another picture,
you want the outer edges crisp,
but if you are trying to blend say a sleeve onto the rest of the costume, you would want a very wide feather where the
2 parts join and blend. You will also
have to take the stolen clothing apart, alter the shape to fit Legolas, and finally
blend them all back together. You will also have to match the lighting on the
clothing to the lighting on the face… sound like fun? ;p
Step 21:

When using the clone tool to
remove the old collar,
you should do that on a layer that is above the shirt, but below the new collars… I sort of messed
that up on the text on the picture.
After the old collar is gone and everything looks good, you can merge that layer down into the
shirt layer before using the burn and dodge tool to make your shadows and
highlights. By high strength,
I mean between ~70 to 100 % for the clone tool. The burn and dodge tool is used at low
strength ~10%. The paint brush tool at a
fairly low opacity can also be used to help blend the altered parts of
clothing.
Step 22:

A lot of this will be hidden
under the hair layers that you have coming down over the front of the shoulders, but it is good to
have it peaking out from behind, and if
the upper layers are at lowered opacity,
the hair showing thru will add depth to the whole look.
Pay attention to Gravity and
the way hair should spread out when it hits the shoulders and catches on clothing (Or skin ;p)
when you are adjusting the angle and shape of all hair layers. You can also use hair brushes and pre-drawn
hair in your manipulations, but I
frequently like to steal some hair from another picture to have under those
layers and then I lower the opacity on the upper layers so it shows thru very
slightly… it gives it a lot of detail, texture and color variation that looks
very real.
Hair can also be drawn in by
hand from scratch… a lot of work, and it
takes a lot of practice to get it looking good and realistic… something I am
getting better at with time ;p. I
usually steal hair from a base picture, maybe add a bit more with a brush or
pre-drawn hair (not always, and not
usually a lot) and then I have a layer (or 2 or 3 ;p) above everything else
that I use to draw in extra hair over the top of everything else… I mess it up
a bit with loose strands and wisps which makes it look more real… you will see
that at the end. ;p
Step 23:

Use the same alterations to
Contrast, brightness and saturation as in previous step. Use 1px feather to cut away parts overlapping
the ear. After I have cut away the hair covering the ear, I readjust the opacity back up to
100%.

That should read; Copy Pointed ear layer onto a new layer and
flip Horizontal… It (not I) should
be put on a new layer… *Stupid Typos* ;p
Step 25:

You now have a second ear, but the
Angle/perspective is not quite right,
and it is too small. See next step.
Step 26:

I used the warp tool to
stretch the ear, but
other transform tools and liquefy filter will work too.

Once again; it looks worse
before it looks better. ;p
Step 28:

Notice the overly dark edge
on the left side of the new lock of hair?
That will have to be partially erased in a later step. You can also see a slight whitish line
between the left shoulder of the shirt, and the lock of hair that goes behind
the shirt… that will also have to be erased.
Step 29:

I’m probably too neurotic
about maintaining all of my layers as much as I can, but it really is nice to have them if
you find a problem late in the process.
You can also recycle layers if they are not merged, like the ear that we warped into a
point on one side, and then stole for
the other side. I also take copies of
layers out of old completed pictures to use in new pictures… why clean up and
remake something (Weapons, or other props,
ear, bracers, locks of hair etc…)
a second time when you have it already cleaned and ready in a previous picture.
;p . When I’m
finished with this picture, I can steal
this whole face for another one later on if I leave my layers intact… just
remember to link them together before you drag them off into another file. ;p
Step 30:

These are the adjustments
that I made individually to the face and all the skin type layers
individually. To adjust the skin
attached to the top of the wig, I had to select along the hairline
using a 3px feather and adjust the skin part of the layer separate from the
hair.
Step 31:

This is to get rid of some of
the blotchiness and to also soften some of the deeper shadow and brighter
highlights and give the skin an overall softer and more ‘Elvish’
look. I use the brush tool at such a low
setting so that you get a very translucent paint over that does not destroy all
of the texture. Like working with the
Clone tool, you want to sample the
colors you are going to use from very close to the area you are working on (I
use the eye dropper tool and sample frequently). Brush size varies from 2 px
all the way up to 30 px depending on where I’m working and I
concentrate on areas that have sharp transitions in color or saturation.
I softened the bags under his
eyes also, but
I did not remove them… Orly/Legolas has bags all the
time to some degree, and
he doesn’t look like himself if you remove them completely.
Step 32:

Background choice is a very
personal thing and you can have a lot of fun with it. I tend to like backgrounds that pick up on
the colors of my figure and help to tie things together. In real life the colors of things surrounding
you tend to reflect light and color so that there is some blending and picking
up of color between subject and surroundings.
It may not be as perfect as I try to create in my pictures, but that is I what
I do and the reason that I do it. Others
like to use vibrant contrasting colors, and that also works very well with
many styles. I chose a background from a
Rivendell
cap; the warm fall colors tied in
well with the peachy skin tones, and the
grass is tying in with his shirt… not perfectly, but I will fix that ;p.
You may notice that the outer
edges of his head and hair are now showing up too pale and washed out with the
color of the background. That needs to
be fixed too.
Step 33:

I first lassoed the grayish
edges and increased the saturation and darkened them some I had to do this on
the individual hair layers one at a time.
Then I used a 5px soft edged eraser at about 30% to gently erase some of
the edge and soften it until it blended better with the background.
Step 34:

I wanted the shirt to tie in
better with the background grass and other colors that were a warmer and earthier
green. So I used the
On a new layer above the face
layer but below the shirt layer I painted some slight shading/shadow to make
the shirt edge look less flat and pasted on.
( used s soft edged brush at 5% opacity and the
dropper tool to pick the color near the area I was working on and then chose
one shade darker before painting.)
I Finally
decreased and softened/partially erased that dark line on the edge of the hair
that I pointed out earlier. I also used the Dodge tool on the shirt to add in
some shadows where the hair overlays it,
and also used it on the tops of the shoulders to add more shading and
make it more rounded appearing instead of slightly flat. (Dodge tool at about
10% strength with a soft edged brush).
Step 35:

Hair is never perfect in real
life. There are always a few strands out
of place, so I
used a new layer to draw in some hair over the top of all the rest of the
hair. I used a 1px soft edge brush at
about 60 to 70 % strength, and sampled with the eye dropper to choose my
colors. I also shifted the color
brighter or darker depending on if I wanted to add in highlights or shadows. If
the individual strands look too sharp and stand out too much, I use the smudge tool with a soft edge
brush at about 5 to 10% to soften it some.
I also use the smudge at 10 to 20% on the tips of the hair to draw them
out and make then softer and more wispy.
Step 36: Semi Final.

All the individual changes
have been made, and
the picture is basically finished. So I added a frame and my signature. You can still have a bit of fun, by playing with the
filters and trying out some simple effects.
I usually make a copy of the whole picture and place it on a new layer
above everything except the frame and signature. Then I try different things on that layer.
Step 37: Final.

For my final version, I used the Diffuse
glow filter with a very fine grain to
give the whole picture a soft glowy look that I
though suited Legolas. It was a bit strong at full strength, but because I had
done it on a copy layer overlaying the rest of the picture, I was able to fine tune the effect by
reducing the opacity to 60%. I then used
my eraser to erase the effect completely from the Irises of his eye so that
they would still be bright and sharp.
Well, that is how I do it from Start to Finish. Hope you enjoyed it and find it useful.
Start:
Finish:

Cactuskim